Maquettes:
Sculptures: Why do we use them in Stop Motion or Animation in general?
Part of the pre-production process and helps to develop the character to a final resolution. It's the final part of the process and allows it to be a much more real process, helps whoever is working on the production to visualise the space, weight and volume of the character.
Could approach the character with a traditional hand drawn approach or a much more fluid and abstract attempt, then you will finalise it to make it a much more solid design and resolve all of the issues you were faced with in the early stages of the character build. This will then allow you to develop the 'turnaround' - helps to understand how the character will behave.
The Turnaround:
Can be in full colours and must be ruler guided to make sure it's accurately placed to cross reference during the building process of the model. This is mainly to give the sculptor an understanding of the character.
Once the turnaround is complete, it will go straight into the build for a maquette. Even when you are working on a CG pipeline, you can still create maquettes because it can tell the Animator the space it will need to occupy.
Stop Motion Maquettes:
Traditionally with stop motion, a maquette is what you will be looking at. The exact height and measurements of the character are important, but also a clue for the presence of the character, in terms of it's own personality etc. There are many approaches you could use to do this.
You can use different metrologies to resolve the problem with building a maquette, this is a straight forward creative process and enables you to find a way that suits you best as an Animator and for your film.
There will always be a sensibility of the design for your character because you will have to assess how the character will move within an Animation. You will have to come up with a completely different approach that will allow you to create an Animation to aid your visual research. This will allow you to come sip with a Treatment to enable you to create something exceptional.
Size within maquette are very important, and you should be making it in real life sizes. Something bigger may not be appropriate for an Animation because of the set and know the set size you will need. It will give you false readings if it is too big or too small.
Most importantly, giving an idea about the characters 'inner' character is crucial to making a maquette. When you build a maquette it should always give an indication on what the character will be like for the film.
You will need to explore other approaches and keep it well within your treatment and vision of your film. If your treatment calls out for the Stop Motion film, then it should be pursued through the use of your work. There is no reason your maquette couldn't take on a more delicate and light approach. This would be refreshing to see within Animation, as it's rarely ever done.
Treatment:
The most important element to your Stop Motion film. It is something that you use to convey that the approach you are taking suits the storyline best. There are many different approaches to Stop Motion, often many people will be drawn to the obvious treatments. ('ParaNorman')
Taking a unique approach will help develop a new and forward thinning way of Animating to a film. You could approach this with a mixture of found objects to make a maquette yourself - this could be enabled by using 2D and 3D.
Research and Approaches:
The research into different cultures and approaches will allow you to work intricately within your Animation and open up different subject areas to explore with your Armature or Maquette.
You could explore variations of lighting to create an atmospheric Animation. This will then allow you to delve into 'layers' within Animation, this can be sought by using materials such as 'thicker paper, lighter paper' and the light being shone through each area for the Animation. The beauty of this methodology allows you to draw many different objects digitally and layer them together in a simple, yet effective fashion.
('Lottie Reineger' Prince Achmed)
![](https://sites.google.com/site/anim2003amymossportfolio/week-05/ff0f380e5788ba7b2a72ebd0338d4ef4.jpg)
You could make this Animation as 3D as you like, for example, a book coming to life using lighting and situations to manipulate the scene to Animate it. This will save you a lot of time if you wanted to take this approach and could resolve some issues you may run into.
'Carousel' approach - Same format as the run cycle on a board.
Polymers:
There are several different versions of Polymers on the market, 'Fimo' is one of the most popular products to use within constructing a Polymer model. Another product is 'Sculpey' and the nicest part about using them is that they bake in the oven and after 15 minutes you can take it out and it will be rock hard for your o use.
Normal tools are; Scalpel, Craft Knife and other basic tools to manipulate the clay. 'Sculpey' paintbrush tools are perfect for making fine grain marks on the models and allows you to add finishing touches to your model.
Rubbing Alcohol can help to soften the 'Sculpey'.
'Ian McKay' - GTA Artist
You can use foil in the oven as it won't melt unlike the polystyrene used for the previous Maquette, you can then apply clay over the top of the Maquette; you can then continue to paint them to further the detail for your character.